Content Distribution Protocols over PeerSim |
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Introduction There can be two kinds of Content Distribution Protocols: non real-time and real-time. The File Distribution Protocol is a simple protocol for non real time content distribution. The Overlay Streaming Distribution Protocol is a simple mesh-based streaming protocol for real time content distribution. Both protocols were developed for PeerSim P2P network simulator at the Department of Information and Communication Technology of the University of Trento. PeerSim is a Java based simulator that consists of many configurable components: it has two types of engines, cycle-based and event-driven, and different modules that manages separately, for instance, the overlay building process and the transport characteristics. For a more detailed description of PeerSim simulator please refer to this page. Both protocols can build tree- and mesh-based architectures and can be easily configured to
obtain different scenarios: by properly
adjusting the input parameters it is
possible to obtain networks with 103-105 nodes, with
different constraints on minimum and maximum outdegree. Publications
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